Version 1.1.1
Hey! Another update! More tweaks and changes as we move forward, making sure that everything is ship-shape and ready for play. As usual, I've updated the changelog PDF, but I'll attach it to this devlog as well.
Version 1.1.1 (3/18/2025)
- IPS-N FIR DÉ REINFORCEMENT changes:
- Changed the text to “3/scene, you may take 1d6 Kinetic damage to clear a condition that was not inflicted by one of your own systems, talents, or traits as a Protocol. This damage cannot be reduced in any way. You may take this Protocol even when an effect or condition, such as Stunned, would prevent you from doing so.”
- IPS-N Sulfur changes:
- Increased armor to 3 from 2.
- Increased heatcap to 5 from 4.
- Increased SP to 7 from 5.
- With changing a base license comes tweaking stats to help a mech find its identity compared to its base frame.
- SSC Karamono changes:
- Wheel of Kasha gained Burn X.
- Players kept forgetting about the Burn inflicted by the Ouroboros die, so this is here to act as a reminder.
- Wheel of Kasha gained Burn X.
- HORUS Poltergeist changes:
- Malevolence changed to “1/round, whenever a hostile character takes a hostile action against the Poltergeist or an adjacent allied character, it may, as a Reaction, target that character with a Quick Tech action after the triggering action has resolved. It may still take this Reaction even if the triggering action would inflict a condition that prevents it from doing so, such as Jammed or Stunned.”
- Very wordy, but I think this will serve as a Good Fix for the edge cases and back & forth balancing that this trait has seen.
- A Home Is An Empty Grave now affects allied characters within Sensors instead of Range 3.
- Malevolence changed to “1/round, whenever a hostile character takes a hostile action against the Poltergeist or an adjacent allied character, it may, as a Reaction, target that character with a Quick Tech action after the triggering action has resolved. It may still take this Reaction even if the triggering action would inflict a condition that prevents it from doing so, such as Jammed or Stunned.”
Files
COMP/CON Data for Field Guide to the Rào Cỏ Gate 122 kB
21 days ago
LANCER_ FGTRCG Changelog v1.1.1.pdf 126 kB
21 days ago
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Lancer: Field Guide to the Rào Cỏ Gate
Status | In development |
Category | Physical game |
Author | TempestPrince |
Tags | lancer, lancer-rpg, Mechs, Tabletop |
More posts
- Version 1.140 days ago
- Version 1.0.863 days ago
- Version 1.0.7Oct 10, 2024
- Version 1.0.6Jul 29, 2024
- Version 1.0.4May 28, 2024
- Version 1.0.3Apr 30, 2024
- Version 1.0.2Apr 26, 2024
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